*I know this is a lot of stuff* If you want to read the 37 page article by Weston about this then do so!

  • Directions that describe the characters inner life
  • CROSS THEM OUT!
    • adj, adverbs, indications of transitions or psychological explanations
    • these are not playable
      • "she takes a moment"
      • "he can not look away"
  • Directions that depict blocking or business with no plot consequences
  • TRY THEM BUT DON\'T BE MARRIED TO THEM
    • "she struggled with her coat"
    • "he looks at his watch"
  • Directions that give us characters personal objects
  • TAKE NOTE OF THEM AND ADD THEM TO "physical life"
    • think about why they have them and who gave them to the character
  • Directions that give us backstory
    • if referred to in the dialogue the CROSS THEM OUT
    • if not in dialogue enter them in the "facts list"
    • use them if they are helpful, if not then discard them or make up your own.
  • Directions the give us an image
    • circle them and add to chart (not sure where?)
  • Directions that describe an emotional event - with plot consequences
    • "he searches until he finds a gun"
    • "they kiss"
    • KEEP THESE BUT CROSS OUT WORDS LIKE "desperately"
    • translate psychological explanations like "he can not look away" to "he does not look away" (an emotional event)

*ALSO*

  • take care not to confuse optional stage business with essential info on emotional events
    • circle images, facts, and objects - put into proper charts
    • hightlight stuff containing clues to physical and emotional life of character
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